CANFIELD(6)                    BSD Games Manual
CANFIELD(6)

NNAAMMEE
     ccaannffiieelldd, ccffssccoorreess —
     the solitaire card game canfield

SSYYNNOOPPSSIISS
     ccaannffiieelldd ccffssccoorreess [--aa]
     [_u_s_e_r]

DDEESSCCRRIIPPTTIIOONN
     If you have never played solitaire before, it is
     recommended that you consult a solitaire instruction
     book. In Canfield, tableau cards may be built on each
     other downward in alternate colors. An entire pile must
     be moved as a unit in building. Top cards of the piles
     are available to be played on foundations, but never
     into empty spaces.

     Spaces must be filled from the stock. The top card of the
     stock also is available to be played on foundations or
     built on tableau piles. After the stock is exhausted,
     tableau spaces may be filled from the talon and the
     player may keep them open until he wishes to use them.

     Cards are dealt from the hand to the talon by threes
     and this repeats until there are no more cards in the
     hand or the player quits.  To have cards dealt onto
     the talon the player types ‘hhtt’ for his move.
     Founda‐ tion base cards are also automatically moved
     to the foundation when they become available.

     The command ‘cc’ causes ccaannffiieelldd
     to maintain card counting statistics on the bottom of
     the screen.  When properly used this can greatly increase
     one's chances of winning.

     The rules for betting are somewhat less strict than those
     used in the official version of the game.  The initial
     deal costs $13.  You may quit at this point or inspect
     the game.  Inspection costs $13 and allows you to make as
     many moves as possible without moving any cards from your
     hand to the talon.  (The initial deal places three cards
     on the talon; if all these cards are used, three more are
     made available.)  Finally, if the game seems interesting,
     you must pay the final installment of $26.  At this point
     you are credited at the rate of $5 for each card on the
     foun‐ dation; as the game progresses you are credited
     with $5 for each card that is moved to the foundation.
     Each run through the hand after the first costs $5.
     The card counting feature costs $1 for each unknown
     card that is identified.  If the information is toggled
     on, you are only charged for cards that became visible
     since it was last turned on.  Thus the maximum cost of
     information is $34.  Playing time is charged at a rate
     of $1 per minute.

     With no arguments, the program ccffssccoorreess
     prints out the current status of your canfield account.
     If a _u_s_e_r name is specified, it prints out the
     status of their canfield account.  If the --aa flag
     is specified, it prints out the canfield accounts for
     all users that have played the game since the database
     was set up.

FFIILLEESS
     /usr/games/canfield  the game itself /usr/games/cfscores
     the database printer /home/.cfscores      the database
     of scores

BBUUGGSS
     It is impossible to cheat.

AAUUTTHHOORRSS
     Originally written: Steve Levine.

     Further random hacking by: Steve Feldman, Kirk McKusick,
     Mikey Olson, and Eric Allman.

BSD                              May 31, 1993
BSD
