     ______      ____            __ ______    ________
    / ____/___ _/ / /___  __  __/ /|__  / |  / / ____/
   / /_  / __ `/ / / __ \/ / / / __//_ <| | / / __/   
  / __/ / /_/ / / / /_/ / /_/ / /____/ /| |/ / /___   
 /_/    \__,_/_/_/\____/\__,_/\__/____/ |___/_____/   
               [Fallout3VE (Visual Editor)] [FINAL]
 
 ,----[ general ]
 |
 | developer:       synmuffin
 | email:     	    jnewing@gmail.com
 | official site:   http://www.zeropair.com/topic/2-fallout3ve-visual-editor/
 | support:	        http://www.zeropair.com/topic/17-fallout3ve-support/
 |
 `----
 
 ,----[ general ]
 |
 | Fallout3VE is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported License.
 | For more information on this license please visit: http://creativecommons.org/licenses/by-nc-nd/3.0/
 | 
 | This program is NOT to be included in any 3rd party applications or a part of package witout the explicit
 | written consent of the author.
 |
 | I think Fallout3VE is in a place where I'm happy to call this version a final.
 | With the exception of a few addions that may or may no appear in later versions, I think
 | it's in a faily stable state. I'm happy to continue to provide support etc... on the ZeroPair.com
 | forums and will continue to work on this app, and release any fixes updates and so on that
 | IMO need to be address.
 |
 | Thanks to everyone for the all the great support. The source for this will not be made public
 | I was considering releasing it, then someone over at game-tuts tried to take it in a very sneeky
 | way, as such I think I'll just hang on to it.
 |
 `----
 
 ,----[ change log ]
 |
 | version FINAL +1
 |  * bukerbusted95 is a douche-nozzle
 |  * code rewite of the import from PC save
 |  * added export 360 save to pc save
 |  * no londer uses X360 lib
 |  * removed rehash / resign feature
 |  * optimization, optimization, optimization
 |  * added hard limit to condition
 |  * added hard limit to quantity
 |  * general bug fixes, updates and rewrites
 |  * updated readme.txt
 |	* figured out a much better way to read inventory and its items
 |
 | version FINAL
 |	* mambugaw is a douche-nozzle
 |  * minor bug fixes
 |  * revamped interface
 |
 | version RC3
 |  * fixed reading of large invetories
 |  * fixed how editor reads addons
 |  * few other minor fixes
 |
 | version RC2.1
 |  * fixed Vault 101 glitch
 |  * fixed inventory out of range index
 |  * fixed enable to edit last item
 |
 | version RC2
 |  * changed the way inventory is parsed (should be quicker)
 |  * changed the way the FID table is found (thanks  jedib1, and others who pointed out this bug)
 |  * changed the way inventory is updated after editing (again should be faster)
 |  * removed XP editing
 |  * added direct level editing, level capped at 99 (thanks jedib1 for the suggestion, and formula)
 |  * fixed S.P.E.C.I.A.L. read errors
 |  * impoved database class
 |  * added zeta.tsv (oops forgot that in the last one)
 |
 | version RC1
 |  * changed item inventory layout
 |  * changed item inventory editor (its now right click on the item)
 |  * changed the way save files are unpacked and read
 |  * added support for point lookout and mothership zeta
 |  * added ability to export save files as player invetory, S.P.E.C.I.A.L. stats, and FormID table (.bins)
 |  * added ability to import any of those files into your save
 |  * added ability to edit item conditions (in turn changing how much damage a weapon does or how much damage a armor item resists
 |  * added ability to sort items (via type) in the item editor
 |  * added S.P.E.C.I.A.L. stat checking (for older saves) it may not read / edit S.P.E.C.I.A.L. stats but it should read the rest of the save
 |  * database search is now done on its own thread
 |  * database search is no longer case senitive
 |  * added tooltip reminder that dbl click will copy item ids from database search list
 |  * added auto backup feature (backs up your save games into a folder called "backups" under the applications root directory
 |  
 | version 0.3
 |  * changed the way the player inventory is read
 |  * added item types (will be used in future)
 |  * game-tuts.com are a buch of jerks who won't change my forum name
 |
 | verison 0.2
 |  * item database updates
 |  * fixed experience glitch
 |  * better player inventory reader
 |  * integrated KV to resign and rehash 
 |
 `----
 
 
 ,----[ f.a.q ]
 |	
 |  Q: Why do some of my items (that are weapons &| armor) display -1 as the CDN value?
 |  A: Some items that are undamanged may appear as -1 in the CDN column of the editor, to
 |     change this simply use and/or damage the item, redownload your save and edit away.
 |     
 |  Q: I keep getting this error: "It looks as though your S.P.E.C.I.A.L. data is corrupt or 
 |     missing, I can try to read the rest of the file if you like, however S.P.E.C.A.I.L. stats 
 |     editing will be disabled." why?
 |  A: Well as the error has stated somethig is not where it should be, please contact the author
 |     here: http://www.zeropair.com/topic/17-fallout3ve-support/ and be sure 
 |     to include a copy of your savegame.
 |
 |  Q: I changed my S.P.E.C.I.A.L. stats in Fallout3VE and when I load the game my stats are still the
 |     the same? What's going on?
 |  A: S.P.E.C.I.A.L. stats will only change on fresh save games. If your save has more than 10 hours 
 |     game play chances are good it will not work. The BEST way to ensure you get the S.P.E.C.I.A.L.
 |     stats that you want it create a new save game and edit your stats right after you edit Vaule 101.
 |     
 `----
 
 
 ,----[ notes ]
 | 
 | Please note that currently importing of special, inventory and fid table is limited to the 
 | size of the .bin that it's replacing. I'm currently testing and developing a much more
 | robust import / export system.
 |
 `----
 
 
 ,----[ credits & thanks ]
 |
 | big thanks to [c0z] for being a seemingly endless
 | well of knowledge and information
 |
 | special thanks to roximonoxide, amaizing artist, for
 | for the stellar banner
 |
 | all the support and people at zeropair forums
 |
 `----
 